With an 8 drop Commander and a deck full of big threats, we really want to be ramping early and often. Because we want to be triggering the double cascade as often as we can, this is a Commander that we’re stoked to have die and should regularly be flinging it into combats where it will either be getting through for a damage based kill in 3 hits, or it’s being killed so we can recast it. Since you actually cast the spells you cascade into, this means they can trigger further cascades and also resolve before Wanderer so they will be in play already by the time it enters for effects that trigger on creatures ETB. Hey, when you have like 40 decks, sometimes it takes a while to cycle through them.Ĭredit: Wizards of the Coast The Commander: Maelstrom WandererĬascade is one of my favorite mechanics, combining both free value and randomness, and this deck is built to flip over massive threats and ways to get them through, then take advantage of the haste that Maelstrom Wanderer grants to punch our opponents with serious damage before they can react. This week I’m updating another one of favorite my personal decks in a timely fashion, adding in a number of cards from 2020’s Commander Legends. All players will be able to see them.In Commander there’s nothing better than getting free stuff, unless it’s getting free stuff twice and then giving all of that free stuff haste and evasion and smashing through with good old combat damage. : If a spell with cascade is countered, the cascade ability will still resolve normally. The only optional part of the ability is whether or not you cast the last card exiled. : When the cascade ability resolves, you must exile cards. If you end up casting the exiled card, it will go on the stack above the spell with cascade. : Cascade triggers when you cast the spell, meaning that it resolves before that spell. Ignore any alternative costs, additional costs, cost increases, or cost reductions. : A spell's mana value is determined only by its mana cost. Previously, in cases where a card's mana value differed from the resulting spell, such as with some modal double-faced cards or cards with an Adventure, you could cast a spell with a higher mana value than the exiled card. : Due to a recent rules change to cascade, not only do you stop exiling cards if you exile a nonland card with lesser mana value than the spell with cascade, but the resulting spell you cast must also have lesser mana value. : If the card has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost. If the card has any mandatory additional costs, you must pay those to cast the card. : If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. If cascade allows you to cast a split card, you may cast either half but not both halves. : The mana value of a split card is determined by the combined mana cost of its two halves. : No matter what spell you cast with the first cascade trigger (or with any cascade triggers that result from casting that spell), the second cascade trigger will look for a spell with mana value less than Maelstrom Wanderer's mana value of 8. That spell will resolve before you exile cards for the second cascade ability. The spell you cast due to the first cascade ability will go on the stack on top of the second cascade ability. : Each instance of cascade triggers and resolves separately.
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